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Lords of the fallen stats
Lords of the fallen stats








lords of the fallen stats lords of the fallen stats

Producer Tomasz Gop (formerly of CD Projekt Red) and the rest of the CI Games team aren’t trying to hide any inspirations, and seem well aware that a significant amount of people picking up this game will want to settle in with a familiar control scheme.Īnd yes, as with FromSoft’s titles, a gamepad is recommended here. It reminded me of the way FIFA and PES offer alternate control configurations from one another’s games. The best way to demonstrate Lords of the Fallen’s healthy attitude towards the Souls games (and sorry, there’s really no way to write this review without constant reference to those titles) is that the ‘alternative’ gamepad control scheme is 95% of the way to being Dark Souls.

lords of the fallen stats

There’s no multiplayer, so at least you won’t get invaded on this bridge. Though Lords of the Fallen is going to mostly come up short in a direct comparison, the conclusion ‘didn’t manage to be quite as good as Dark Souls’ should be read largely as praise, not as condemnation. Lords of the Fallen is a game full of systems and mechanics that are clearly influenced by the Souls titles ( Dark Souls in particular,) which means it’s also letting itself in for a great deal of close scrutiny an inevitable consequence of borrowing from one of the most analysed series’ in gaming. Given the great success of FromSoftware’s Souls series, it was only a matter of time (and has actually taken longer than I’d anticipated) for another company to have a go at challenging, third-person combat with stamina management. Once there were enough titles following similar mechanical cues, First-Person Shooter became a genre. Others were fine games in their own right.

lords of the fallen stats

For a time, every shooter released after Doom was a ‘ Doom clone.’ Some of them deserved that name. Successful innovators tend to be emulated.










Lords of the fallen stats